Maintaining friendships as an adult can be difficult. Everyone has conflicting work schedules. You become invested in your kids and hobbies, and sometimes you don’t see close friends for months. In role-playing games I’ve run, I have almost never had a consistent grouping of players. I wanted to make sure options available in Lich Master reflected this.
Let’s take a look at the campaign screen. When you start up, you’re given the option to manage multiple settings and a couple of different campaigns. To review, a setting is the theme that takes place. Ancient Greece battling mythological monsters is a setting. Modern day superheros is another setting. A ship stranded in space with zombie like organisms is another setting. Settings are run via a campaign. A campaign is an agreement between players to meet. The campaign is the collective story that could be told over months or years. The campaign ends when the story does. This is usually not completed in one sitting so a campaign is broken down into sessions. When players meet one week on a Monday for a night of gaming and then pick up where they left off next week Thursday, those are two different sessions.
Each campaign can host as many players as you think might show up. You can then select which players actually show up for the purposes of combat. In this demo, I have two players who are present and one who is out of town rescuing sick cats all weekend. Which players are at the session will affect certain options in Lich Master.
Players have a defense rating that can adjust throughout combat. The stats for Ted & Abe can be adjusted because they’re at the session. Robert is hidden as his stats won’t matter. More on the specifics of this later.
The next two sections are sessions, explained above, and encounters. An encounter is a chapter within a session. A planned session might have players sneak into a ballroom a floating steampunk city. That could be one encounter. Things go awry and they must escape on an airship only to be ambushed by sky pirates. That would be the next encounter.
Sessions and encounters are managed simple enough. Sessions hold just a name to them. You enter a name you’d like and an entry is created. Each session holds its own separate encounters. Selecting your desired session brings up only the encounters for that session.
Creating an encounter allows you to add adversaries for the players to fight. These adversaries are the ones we created in the editor panel. Let’s try adding a new encounter.
I’ve created a few more adversaries to play around with. You’ll notice the sergeant from our last example is automatically loaded in. Let’s create an encounter with a few of those. I’m going to drop a few in and in the next example we can go over the main function of Lich Master: running combat.